Part 55: The Elder Updates LIV - A Spot of Thievery
A Spot of Thievery
Last time, we made some progress in a shitty sidequest and got some moderately cool loot. Time to check in with Roland.

Due to issues with recording including but not limited to the game crashing for no reason, I seem to have lost a good chunk of footage. As you can see, I'm ignoring further vampire-hunting stuff in favor of thievery. I should probably go get that reward at some point, though.



Off to Bruma, then, where our sixth sense will lead us to the guild fence so we can make a few pence!


And as it turns out, it takes little more than the entire inventory of Red Dragon Jewelry to qualify us for every Thieves Guild quest. Seriously, that's all it took.


Yes, that.












The beggars will nudge us in the right direction, as per usual.

I'm going to have to be very careful.


My entourage will provide a nice little distraction, and a little bit of enchantment will provide me with precautions.
It's not actually a crime to be in the watch tower, oddly enough - just going any further than the first floor.



Unfortunately, the watch tower is also pretty damn crowded, so it might come down to a matter of speed.


Got it!

Now to get GOING!

And so, just a bit of running later...











Paying off your bounty through the Thieves Guild is ridiculously broken for one main reason: it basically immediately gets the guards off your ass. Fuck the police, basically.






Off to Cheydinhal with us, then! Next time: thieving AND murdering?!


yes thank you game